The DePaulia

PREVIEW: DePaul seeks first win of PK80

ProEXR+File+Description%0A%0A%3DAttributes%3D%0AcameraAperture+%28float%29%3A+36.000004%0AcameraFNumber+%28float%29%3A+5.600000%0AcameraFarClip+%28float%29%3A+1000000015047466200000000000000.000000%0AcameraFarRange+%28float%29%3A+1000.000000%0AcameraFocalLength+%28float%29%3A+19.000002%0AcameraFov+%28float%29%3A+86.893600%0AcameraNearClip+%28float%29%3A+0.000000%0AcameraNearRange+%28float%29%3A+0.000000%0AcameraProjection+%28int%29%3A+0%0AcameraTargetDistance+%28float%29%3A+4244.011230%0AcameraTransform+%28m44f%29%0Achannels+%28chlist%29%0Acompression+%28compression%29%3A+Zip16%0AdataWindow+%28box2i%29%3A+%5B0%2C+0%2C+2999%2C+2001%5D%0AdisplayWindow+%28box2i%29%3A+%5B0%2C+0%2C+2999%2C+2001%5D%0AlineOrder+%28lineOrder%29%3A+Increasing+Y%0ApixelAspectRatio+%28float%29%3A+1.000000%0AscreenWindowCenter+%28v2f%29%3A+%5B0.000000%2C+0.000000%5D%0AscreenWindowWidth+%28float%29%3A+1.000000%0A%0A%3DChannels%3D%0AA+%28float%29%0AB+%28float%29%0AG+%28float%29%0AR+%28float%29%0AVRayAtmosphere.B+%28float%29%0AVRayAtmosphere.G+%28float%29%0AVRayAtmosphere.R+%28float%29%0AVRayBackground.B+%28float%29%0AVRayBackground.G+%28float%29%0AVRayBackground.R+%28float%29%0AVRayDiffuseFilter.B+%28float%29%0AVRayDiffuseFilter.G+%28float%29%0AVRayDiffuseFilter.R+%28float%29%0AVRayLight_Roof.B+%28float%29%0AVRayLight_Roof.G+%28float%29%0AVRayLight_Roof.R+%28float%29%0AVRayLight_Stripes.B+%28float%29%0AVRayLight_Stripes.G+%28float%29%0AVRayLight_Stripes.R+%28float%29%0AVRayLight_Track.B+%28float%29%0AVRayLight_Track.G+%28float%29%0AVRayLight_Track.R+%28float%29%0AVRayLight_Up.B+%28float%29%0AVRayLight_Up.G+%28float%29%0AVRayLight_Up.R+%28float%29%0AVRayRawGlobalIllumination.B+%28float%29%0AVRayRawGlobalIllumination.G+%28float%29%0AVRayRawGlobalIllumination.R+%28float%29%0AVRayRawLighting.B+%28float%29%0AVRayRawLighting.G+%28float%29%0AVRayRawLighting.R+%28float%29%0AVRayReflection.B+%28float%29%0AVRayReflection.G+%28float%29%0AVRayReflection.R+%28float%29%0AVRayRefraction.B+%28float%29%0AVRayRefraction.G+%28float%29%0AVRayRefraction.R+%28float%29%0AVRaySelfIllumination.B+%28float%29%0AVRaySelfIllumination.G+%28float%29%0AVRaySelfIllumination.R+%28float%29%0AVRaySpecular.B+%28float%29%0AVRaySpecular.G+%28float%29%0AVRaySpecular.R+%28float%29%0AVRayWireColor.B+%28float%29%0AVRayWireColor.G+%28float%29%0AVRayWireColor.R+%28float%29%0AVRay_OC.B+%28float%29%0AVRay_OC.G+%28float%29%0AVRay_OC.R+%28float%29%0AZ+%28float%29
ProEXR File Description

=Attributes=
cameraAperture (float): 36.000004
cameraFNumber (float): 5.600000
cameraFarClip (float): 1000000015047466200000000000000.000000
cameraFarRange (float): 1000.000000
cameraFocalLength (float): 19.000002
cameraFov (float): 86.893600
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 4244.011230
cameraTransform (m44f)
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 2999, 2001]
displayWindow (box2i): [0, 0, 2999, 2001]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000

=Channels=
A (float)
B (float)
G (float)
R (float)
VRayAtmosphere.B (float)
VRayAtmosphere.G (float)
VRayAtmosphere.R (float)
VRayBackground.B (float)
VRayBackground.G (float)
VRayBackground.R (float)
VRayDiffuseFilter.B (float)
VRayDiffuseFilter.G (float)
VRayDiffuseFilter.R (float)
VRayLight_Roof.B (float)
VRayLight_Roof.G (float)
VRayLight_Roof.R (float)
VRayLight_Stripes.B (float)
VRayLight_Stripes.G (float)
VRayLight_Stripes.R (float)
VRayLight_Track.B (float)
VRayLight_Track.G (float)
VRayLight_Track.R (float)
VRayLight_Up.B (float)
VRayLight_Up.G (float)
VRayLight_Up.R (float)
VRayRawGlobalIllumination.B (float)
VRayRawGlobalIllumination.G (float)
VRayRawGlobalIllumination.R (float)
VRayRawLighting.B (float)
VRayRawLighting.G (float)
VRayRawLighting.R (float)
VRayReflection.B (float)
VRayReflection.G (float)
VRayReflection.R (float)
VRayRefraction.B (float)
VRayRefraction.G (float)
VRayRefraction.R (float)
VRaySelfIllumination.B (float)
VRaySelfIllumination.G (float)
VRaySelfIllumination.R (float)
VRaySpecular.B (float)
VRaySpecular.G (float)
VRaySpecular.R (float)
VRayWireColor.B (float)
VRayWireColor.G (float)
VRayWireColor.R (float)
VRay_OC.B (float)
VRay_OC.G (float)
VRay_OC.R (float)
Z (float)

ProEXR File Description =Attributes= cameraAperture (float): 36.000004 cameraFNumber (float): 5.600000 cameraFarClip (float): 1000000015047466200000000000000.000000 cameraFarRange (float): 1000.000000 cameraFocalLength (float): 19.000002 cameraFov (float): 86.893600 cameraNearClip (float): 0.000000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 4244.011230 cameraTransform (m44f) channels (chlist) compression (compression): Zip16 dataWindow (box2i): [0, 0, 2999, 2001] displayWindow (box2i): [0, 0, 2999, 2001] lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 =Channels= A (float) B (float) G (float) R (float) VRayAtmosphere.B (float) VRayAtmosphere.G (float) VRayAtmosphere.R (float) VRayBackground.B (float) VRayBackground.G (float) VRayBackground.R (float) VRayDiffuseFilter.B (float) VRayDiffuseFilter.G (float) VRayDiffuseFilter.R (float) VRayLight_Roof.B (float) VRayLight_Roof.G (float) VRayLight_Roof.R (float) VRayLight_Stripes.B (float) VRayLight_Stripes.G (float) VRayLight_Stripes.R (float) VRayLight_Track.B (float) VRayLight_Track.G (float) VRayLight_Track.R (float) VRayLight_Up.B (float) VRayLight_Up.G (float) VRayLight_Up.R (float) VRayRawGlobalIllumination.B (float) VRayRawGlobalIllumination.G (float) VRayRawGlobalIllumination.R (float) VRayRawLighting.B (float) VRayRawLighting.G (float) VRayRawLighting.R (float) VRayReflection.B (float) VRayReflection.G (float) VRayReflection.R (float) VRayRefraction.B (float) VRayRefraction.G (float) VRayRefraction.R (float) VRaySelfIllumination.B (float) VRaySelfIllumination.G (float) VRaySelfIllumination.R (float) VRaySpecular.B (float) VRaySpecular.G (float) VRaySpecular.R (float) VRayWireColor.B (float) VRayWireColor.G (float) VRayWireColor.R (float) VRay_OC.B (float) VRay_OC.G (float) VRay_OC.R (float) Z (float)

steelblue

steelblue

ProEXR File Description =Attributes= cameraAperture (float): 36.000004 cameraFNumber (float): 5.600000 cameraFarClip (float): 1000000015047466200000000000000.000000 cameraFarRange (float): 1000.000000 cameraFocalLength (float): 19.000002 cameraFov (float): 86.893600 cameraNearClip (float): 0.000000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 4244.011230 cameraTransform (m44f) channels (chlist) compression (compression): Zip16 dataWindow (box2i): [0, 0, 2999, 2001] displayWindow (box2i): [0, 0, 2999, 2001] lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 =Channels= A (float) B (float) G (float) R (float) VRayAtmosphere.B (float) VRayAtmosphere.G (float) VRayAtmosphere.R (float) VRayBackground.B (float) VRayBackground.G (float) VRayBackground.R (float) VRayDiffuseFilter.B (float) VRayDiffuseFilter.G (float) VRayDiffuseFilter.R (float) VRayLight_Roof.B (float) VRayLight_Roof.G (float) VRayLight_Roof.R (float) VRayLight_Stripes.B (float) VRayLight_Stripes.G (float) VRayLight_Stripes.R (float) VRayLight_Track.B (float) VRayLight_Track.G (float) VRayLight_Track.R (float) VRayLight_Up.B (float) VRayLight_Up.G (float) VRayLight_Up.R (float) VRayRawGlobalIllumination.B (float) VRayRawGlobalIllumination.G (float) VRayRawGlobalIllumination.R (float) VRayRawLighting.B (float) VRayRawLighting.G (float) VRayRawLighting.R (float) VRayReflection.B (float) VRayReflection.G (float) VRayReflection.R (float) VRayRefraction.B (float) VRayRefraction.G (float) VRayRefraction.R (float) VRaySelfIllumination.B (float) VRaySelfIllumination.G (float) VRaySelfIllumination.R (float) VRaySpecular.B (float) VRaySpecular.G (float) VRaySpecular.R (float) VRayWireColor.B (float) VRayWireColor.G (float) VRayWireColor.R (float) VRay_OC.B (float) VRay_OC.G (float) VRay_OC.R (float) Z (float)

Andrew Hattersley, Sports Reporter

Hang on for a minute...we're trying to find some more stories you might like.


Email This Story






One team will pick up their first win of the PK80 Invitational when DePaul (1-4) and Portland (2-3) square off in their final game Sunday evening in Portland.

The Blue Demons are coming off an 89-79 overtime loss to Oregon where they led much of the second half but were not able to withstand a late rally from the Ducks. The Pilots, on the other hand, are coming off blowout losses to North Carolina and Oklahoma, two of the better teams in the tournament.

Eli Cain led the way Friday with a season-high 19 points, while Marin Maric posted the first 20-point game by a DePaul player this season with 22 points, a season-high for him as well. Maric went 8-for-8 from the free throw line extending his streak to 19 in-a-row to start the season.

After struggling to score in the second half against Michigan State, the Blue Demons put more much of an emphasis on scoring in the paint against the Ducks and it paid off as the Demons shot 48 percent in the second half, up from 40 percent in the first 20 minutes.

DePaul looks to snap three-game losing streak against Portland (Konrad Markowski/The DePaulia)

The Demons also outscored the Ducks 40-24 in the paint but were not able to slow them down from outside allowing 15 three-pointers including seven threes in the second half and overtime.

On Sunday, the Demons will face another team in Portland that is extremely proficient from outside the three-point arc shooting just over 44 percent from three as a team.

One of their biggest weapons Franklin Porter is averaging just over 13 points per game while shooting just over 54 percent from behind the arc.

The other player averaging in double figures for the Pilots is sophomore guard Josh McSwiggan who has adjusted well in his first season with the team averaging 12.4 points per game after transferring from UTEP. In terms of rebounding, it will be key for Maric to keep Phillip Hartwich off the glass as the Pilot senior is averaging 9.6 rebounds per game.

Another key for the Blue Demons will be to get more production from their bench. The Blue Demons have been outscored 28-6 in bench scoring through the first two games of this tournament.

One candidate to get back on track is freshman Justin Roberts, who after scoring a career-high 19 points against Illinois has been limited to just two points in the last two games.

Bench scoring has also been a strength of the Pilots with 69 bench points in the last two games and will likely be a matchup to watch Sunday evening with both sides are playing their third game in four days.

Where: Veterans Memorial Coliseum, Portland; Oregon

When: 6 p.m CT

How to Watch: ESPNU

Leave a Comment

If you want a picture to show with your comment, go get a gravatar.




Navigate Right
Navigate Left
  • PREVIEW: DePaul seeks first win of PK80

    Basketball

    Henry selected to try out for Team USA World Cup qualifying team

  • PREVIEW: DePaul seeks first win of PK80

    Basketball

    Justin Roberts to transfer from DePaul

  • PREVIEW: DePaul seeks first win of PK80

    Basketball

    Strus is no longer on the loose; announces return to DePaul after declaring for NBA draft

  • PREVIEW: DePaul seeks first win of PK80

    Basketball

    The DePaulia’s 2018-19 recruiting class analysis

  • PREVIEW: DePaul seeks first win of PK80

    Basketball

    Save us, Romeo

  • PREVIEW: DePaul seeks first win of PK80

    Basketball

    DePaul finds true love with their Romeo

  • PREVIEW: DePaul seeks first win of PK80

    Basketball

    Scouting Strus: He declared for the draft without an agent, so what are his odds of going pro?

  • PREVIEW: DePaul seeks first win of PK80

    Basketball

    Time wasted: The Commission on College Basketball represents a hollow step in the wrong direction

  • PREVIEW: DePaul seeks first win of PK80

    Basketball

    DePaul adds size with grad transfer Olujobi

  • PREVIEW: DePaul seeks first win of PK80

    Basketball

    Ozanne adds Cleveland flavor; manners to Blue Demons incoming freshman class

The Student News Site of DePaul University
PREVIEW: DePaul seeks first win of PK80